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Sir Quith Abinor beneath a full moon, Tashanna drawn
Knight Lagr · 2nd Column · Abinor Line · Rock Basher Family of the Cutten House

SIR QUITH ABINOR

"He is not a brawler. He is a precision instrument — in and out before anyone can react."
Human · Age 25 Height 5'10″ Weight 160 lbs Alignment: Chaotic Good Rogue 27 Divine Messenger
AC56
Touch37
FlatN/A
BAB20/15/10
Init+19
Grapple31
DR10/magic
SR40
Speed150 ft.
Ability Scores
Hit Points
476 / 476
308 from CON, 168 from levels
Core Numbers
AC Breakdown10+8arm+13dex+11nat+10def+4misc
Base Attack Bonus20 / 15 / 10
Initiative+19 (Dex +13, Misc +6)
Speed150 ft. (×4 at run)
Grapple31
Damage Reduction10 / magic
Spell Resistance40
Sneak Attack+14d6
Fortitude—
Reflex—
Will—
Defensive Roll1/day
Saving throw totals were never filled in on the source sheet — see Dossier → Open Questions.
Defensive Roll (1/day)
1 / 1
Once per day — halve damage from a lethal blow.
Experience
493,625
496,000 needed for Level 28 (steps of 1,000)
Feats
Skills
SkillAbilityTotal

A +17 competence bonus applies to all non-Intelligence-based skills, already included in the totals above. ★★ skills are also boosted by Abinor's Thieves Tools where applicable.

Immunities
Mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, critical hits, non-lethal damage, ability damage, energy drain, physical damage to ability scores, fatigue effects, exhaustion effects.
Combat Style & Tactics

Standard Spring & Strip Sequence: uses 150 ft. of movement to Spring Attack in, often from extreme range. Master Feint as a free action leaves the opponent flat-footed, lowering AC and enabling sneak attack. Full attack routine with Tashanna — +43/+43/+38/+33, all hits carrying 14d6 sneak attack plus Crippling Strike's −2 STR/hit. Off-hand Lightning Grab (Sleight of Hand vs. Reflex) steals a ring, pouch, sheathed weapon, amulet, or other reasonable item. Uses remaining movement to Spring back out of all threat ranges.

Weapon selection: Tashanna by default for nearly all combat. Foresight against vampires — his personal mission. Whisperfall for non-lethal takedowns, interrogation, or mercy kills.

Other notes: disables magical traps and stores the spell in his Ring of Spell Storing; tumbles through threatened squares to avoid attacks of opportunity; Sneak Attack of Opportunity lets sneak attack trigger on AoOs; Opportunist grants a free AoO whenever an ally hits an opponent.

Tashanna

"Bellares' Sister" · "Bellares' Twin" · Intelligent +10 Keen Cold Adamantine Rapier of Speed, Spell Storing, Puncturing (3/day)
Ego 35INT/WIS/CHA 19/10/19 Alignment Neutral Good1d8 piercing Darkvision 120 ft.Blindsense
An ancient adamantine rapier said to have been tempered in the blood of thirteen pit fiends and forged within the Hellfire Forge itself — or, in other tellings, made as a twin blade for Bellares and his sister to stand against the lower planes. Deals 1d8 piercing (upgraded from the standard 1d6 by its cold adamantine construction) and bypasses cold iron, adamantine, and neutral-good DR. Grants Darklight (3/day, invokes supernatural darkness the wielder sees perfectly through), 10 ranks each in Knowledge (Nature/Dungeoneering/The Planes) while wielded, Intensified Nova (1/day, 15–40 ft. radius, 120 sonic damage, Reflex DC 35), passive Regeneration equal to a Ring of Regeneration while within 100 ft. of the blade, and True Resurrection (1/month, consuming one of twelve socketed resurrection diamonds). "Many believe the weapon remembers every wielder it has ever resurrected."
Darklight3/day
Intensified Nova1/day
True Resurrection1/month, consumes a diamond
Resurrection Diamonds25,000 gp each · 12 slots in the hilt

Foresight

"Abinor's Blade — The Vampire's Bane" · +10 Silver Soulbound Moment of Prescience Shortsword · locked to the Abinor bloodline
Hardness 15HP 132 1d6 piercingSilver
"Forged in silver and set with five soul gems, Foresight was crafted with a single purpose: the extinction of every vampire that walks the planes. It is not merely a weapon. It is a vendetta made manifest." In the hands of anyone outside the Abinor bloodline it is a mundane silver shortsword. "His father was taken by one of them. Foresight was not purchased. It was promised."

As a free action once per turn the wielder may switch the active gem array — tap one below to see its numbers.

Moment of Prescience3/day · standard action, insight bonus up to +25 to one roll, declared before it's made

Whisperfall

"The Mercy of Kings" · "The Silence Before Death" · +10 Intelligent Sap of Subdual and Ruin, Epic Rogue Artifact
Ego 38INT/WIS/CHA 22/18/24 Alignment True NeutralCrit ×3
"It does not break bone. It breaks will. It does not spill blood. It steals the war." A masterfully crafted black sap wrapped in ancient charcoal leather over a core of dark metallic mesh, alchemical mercury, and powdered cold adamantine. Damage is always nonlethal unless the wielder wills otherwise, and it bypasses undead/construct/elemental/ooze immunity to nonlethal, immunity to sneak attack, and fortification below 100%. On a knockout the wielder chooses Memory Fracture, Dream Prison, or Silent Mark. Perfect Ambush maximizes sneak attack dice on the first round; Cloak of Silence grants continuous Greater Invisibility in dim light/darkness while wielded; Mercy of the Grave lets the wielder spare or silently end a helpless target. Despises unnecessary cruelty — prefers infiltration, precision, and silent dominance, and resists being used for sadism.
Shadow Step3/day · swift action, teleport between shadows within 300 ft.
Midnight Collapse1/day · 300 nonlethal dmg, DC 40 Fort or unconscious + paralysis
Divine Messenger Special Abilities
Divine StrikeSupernatural ability
Atonement / HealDivine healing abilities
Hold MonsterDC 20 + level
Darkvision60 ft.
Divine Sanctity (Su)DC 35
Empathy (Su)SR 36
Selective Invisibility (Su)DC 35
Rogue Class Abilities (Epic Progression)
Sneak Attack+14d6
Uncanny / Improved Uncanny DodgeCan't be flat-footed or flanked
Sneak Attack DodgeDodge bonus vs. sneak attacks
Casting Sense+2 bonus
Improved EvasionNo damage on a successful Reflex save
Two Weapon FightingReduced off-hand penalties
OpportunistFree AoO when an ally hits an opponent
Crippling Strike−2 STR per sneak attack hit
Lightning GrabSleight of Hand vs. Reflex to steal an item
Trap Sense (+ Epic)+6 saves/AC vs. traps
Epic DodgeOnce/round, avoid one attack entirely
Active Contingencies
True Seeing is always active. If HP ≤ 150, Heal triggers automatically. If killed, Teleport to stronghold triggers automatically. If rendered immobile, Heal triggers automatically. (GP/XP costs for these were never itemized on the source sheet.)
Permanent Spells (via Permanency)
Comprehend LanguagesPermanent
Arcane SightPermanent
TonguesPermanent
Languages
CommonThieves' CantElvenDwarven DraconicCelestialInfernalIgnan AbyssalAvianTerranUndercommon GiantAquan
Armor, Protection & Stat Items
Bracers +8AC +8. Heavy Fortification.
Mantle of ResistanceSpell Resistance +40. All saves +5.
Ring of ProtectionDeflection +10. Natural AC +5.
Headband of Resistance+6 to all saves.
Belt of Roughness+8 to Strength, Dexterity, and Constitution.
Vest of Awesomeness+8 to Intelligence, Wisdom, and Charisma.
Special Magic Items
Gloves of StoringStore items as a free action. (The sheet's "Bluff 80/110 w/ Gloves" note doesn't confirm these are the gloves responsible — see Open Questions.)
Abinor's Cloak of Haste150% hasted movement. +4 AC (dodge). Invisibility. Grants a partial action.
Ring of InvisibilityContinuous or on-command invisibility.
Ring of Counter SpellsStore and counter specific spells.
Boots of Freedom of MovementImmune to movement restriction effects.
Boots of Expeditious RetreatEnhanced movement speed.
Abinor's Thieves Tools
Legendary 5-pouch kit. Boosts Disable Device, Open Lock, Search, Sleight of Hand, and Use Magic Device (the ★★-marked skills). Individual pouch contents/effects weren't itemized on the sheet.
Portable Hole
Extradimensional storage said to contain scrolls, spells, and miscellaneous gear — nothing further was itemized.
Staff
42
Original maximum capacity not stated on the sheet.
CostEffect
1 chargeMagic Missile
1 chargeFireball
1 chargeShatter (CL 10)
2 chargesIce Storm
2 chargesChain Lightning (CL 17)
The Quickling Cloak (Thimble)

"Move. Now. Thinking is for large, slow idiots." — Thimble

A minor artifact, intelligent, Chaotic Neutral cloak woven from relay-threaded veilweave and bound with the preserved cognition of Thimblewick Veylaren, a quickling who refused to let his speed die with him. Slot Shoulders · CL 20th · Hardness 15 · HP 60 · Break DC 35 · Ego 18 · INT/WIS/CHA 10/18/14 · Darkvision 120 ft., Blindsense 30 ft. · Lesser Powers: Perception +10, Acrobatics +10. Personality: impatient, blunt, insightful, insulting, loyal.

This item's card was supplied separately and doesn't appear on Quith's own equipment list — see Open Questions.

Appearance

Twenty-five years old, 5'10″, 160 lbs., Medium human male. Tousled dark hair and sharp blue eyes, dressed in fitted black leather beneath a long midnight-blue cloak lined with a field of silver stars. Tashanna's crimson-bladed rapier and Whisperfall's dark sap both ride at his belt; a leather satchel, star-etched goggles, and a lockpick roll round out the kit he never travels without.

Personality

"He is not a brawler. He is a precision instrument — in and out before anyone can react." Beyond this and his vendetta, little further personality detail survives on the source sheet — treat deeper characterization as open rather than invented.

Backstory

Sir Quith Abinor is Knight Lagr of the 2nd Column, Abinor Line, Rock Basher Family of the Cutten House — Empower to the Menboko Emperor Faderweorg and High Advisor to King Bartok of Kastania. He serves as a Divine Messenger to the Gods of Antiquity, though he follows no single deity.

His father was killed by a vampire, and hunting vampires has become his defining personal mission. Foresight, his silver soulbound shortsword, was forged specifically for that purpose and is locked to the Abinor bloodline — only Quith can wield it.

He is nearly at Level 28, needing just 2,375 more experience.

Lineage & Relationships
The Cutten HouseRock Basher Family, Abinor Line
Menboko Emperor FaderweorgLiege — Quith holds the title of Empower
King Bartok of KastaniaLiege — High Advisor
The Gods of AntiquityDivine patrons (no single personal deity)
The vampire that killed his fatherNemesis — the reason Foresight exists
Open Questions for the Table
01Saving throw totals — the sheet's Fortitude/Reflex/Will table was left blank.
02Whether the Quickling Cloak (Thimble) is actually part of Quith's current loadout, or a separate item.
03Which gloves grant the "Bluff 80 / 110 w/ Gloves" bonus — possibly Gloves of Storing, possibly unlisted.
04Portable Hole contents — "scrolls, spells, misc gear" was never itemized.
05GP/XP costs for the four active contingencies.
06The staff's original maximum charge capacity.
07Abinor's Thieves Tools — specific pouch contents beyond the ★★ skill boosts.

Reference Art

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